This is Difference, which inverts the foreground colors based upon the background. Colors are darker, textures are more pronounced, but we don’t see any affect from the color of the background EXCEPT in the white stripes, where the color shows through. This is Multiply, which uses grayscale values from the darker pixels. Let’s change the background for something with a bit more color, like this. Blend modes in the Multiply category affect darker pixels, Overlay category blend modes affect mid-tones, and Screen category blend modes affect highlights the most. The key point here is that blend mode results vary based upon the grayscale value of the top clip. ![]() This adds texture across all grayscales, though lighter grayscales reflect the greatest range. This is Overlay, which uses values from mid-tone pixels. And the colors are much less modified than with Linear Burn. ![]() Here, the grayscale value nearest 50% shows the greatest amount of texture. (The original, unmodified, image is on top.) All the colors are darker, but the lightest grayscale shows the greatest amount of texture. NOTE: The grayscale values are important, because most blend modes are affected by grayscale, not color. There are three colors in this graphic, which I created in Photoshop: ![]() Here are some idea to expand your creative thinking. But, what you may not know is that images get even more interesting when color gets involved. You are probably familiar with using blend modes to add texture to white text. Recently, I was exploring Premiere Pro looking for something to write, when I started experimenting, again, with blend modes.
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